Changelog
Recent updates and improvements to Axekin.
PrivateBin category renamed to Other
- ImprovedThe "PrivateBin" download category is now labeled "Other", since it is used for links beyond just PrivateBin pastes.
FileQ paused for new uploads
- FixedFileQ (fileq.net) has been showing malware-laced ads, so it is no longer offered as an upload destination. Existing FileQ links are unaffected and still get checked and displayed normally.
LuffyFiles retired
- FixedLuffyFiles has shut down. It is no longer offered as an upload destination, and existing LuffyFiles links now show as an unrecognized host instead of a stale availability check.
Switch DLC packs named one by one
- ImprovedA Switch DLC unlocker often holds dozens of add-ons, and each file used to keep the release group's name, so you could not tell which DLC was which. Every file is now named after its DLC, for example "Sid Meier's Civilization VII [DLC - Ada Lovelace Pack]", and the whole set comes as one zip named with the number of DLCs inside. A single DLC is packed the same way.
- ImprovedWhen a DLC is published, the game page now shows its NFO, replacing the previous one.
- FixedOn some DLC, the list of add-ons in the description ran on into the release group's greetings and signature. The list now stops at the last add-on, and the update the DLC needs is written just under the game's update notes.
Notes on download tabs, and tidier Switch updates
- NewA download tab can now open with a short note from us. PlayStation games in particular can come with several backports for different firmware versions, and a host name alone does not tell you which file is yours. The note says it before you pick a link.
- FixedWhen a Switch update was published automatically, the game page kept the NFO of the previous version. It now shows the NFO of the update it just published.
- FixedSome automatic Switch updates were published under the release group's own name with a .zip extension, even though the file is an .nsp, and without their update notes. That happened when the release came without its NFO in our catalogue. The NFO inside the archive is now read instead, so the file gets its proper name and the notes get written.
- FixedSwitch base games published automatically now show their required firmware. It was only read from updates before.
- FixedWhen a Switch base game comes with its update already included, the game page now shows that update's version and update notes. Before, the game stayed at the base version even though the NFO said the update was included.
Switch releases mirrored on VikingFile can now be published
- ImprovedSwitch releases arrive on a handful of file hosts, and we can only publish one once we have been able to pull it down from one of them. VikingFile was the gap: its download page asks for a captcha, so a release that only had a VikingFile mirror had to wait. Those now go through, which means fewer Switch updates sitting in the queue for want of a readable mirror.
A patch Sony splits into pieces is no longer listed as pieces
- FixedA handful of the largest PS4 patches are not published by Sony as one file. They arrive as several 4 GB pieces that only work once you have every one of them and join them back together in the right order. We were listing each piece as its own download, so a game page showed six update rows and none of them installed anything on their own. Those patches are now held back and flagged for us to put together by hand, so an update you see listed is always a file you can use as it is.
A repair can no longer replace a dead link with an empty file
- FixedWhen a link is repaired, the file host is sometimes asked to fetch the file itself instead of us downloading and re-sending it, which is faster and costs no bandwidth. We were asking for that even when the source was a host that refuses outside requests, and the receiving host would store nothing, say it went fine, and the empty file took the dead link's place. A host is now only asked to fetch from sources we have actually confirmed it can read, and a transfer that arrives empty is treated as a failure, so the old link stays until a real file replaces it.
- ImprovedEverything the site does on its own (PlayStation and Switch imports, link repairs, scheduled releases) is now credited to Aether on the game history. Repairs used to be signed by whoever reported the broken link, which made it look like they had re-uploaded the file themselves. You are still the one notified when a link you reported is fixed.
Title IDs now open our own database
- ImprovedA Switch title ID on a game page used to link out to Tinfoil. It now opens the same lookup on db.axekin.com, our own title database, which you will also find in the Services list at the bottom of every page.
Reporting a dead link now starts the repair
- FixedReporting a broken download put it on a list, and that was all it did. The automatic repair only ever looked at links it had found by itself, so a link you reported could sit there while the same file was sitting on four other hosts of the same game. A report now sends that game straight to the front of the queue, and the repair runs on it like any other.
Repairs that pick the right file
- FixedA game can list several patches that look alike from the outside: the full update, and a small one that only works if you already installed the previous version. When a link died, the automatic repair could put the small one back under the name of the full one. The file would download fine and then fail to install, with nothing on the page to explain why. Repairs now match the exact file, not just its category, and refuse to guess when two look the same.
- FixedLinks on send.now always showed "cannot check this host" instead of the green or red dot, because we were asking their system the wrong way. They now show real availability like every other host. This also means a dead send.now link finally gets noticed and replaced, where before it could sit broken indefinitely.
- ImprovedAutomatic repair is no longer mostly a PlayStation feature. Any game with a surviving copy of the same file on another host can now be fixed without anyone being asked, whatever the console.
Dead mirrors that put themselves back
- NewWhen one of a game's download links stopped working, it went into a queue for someone to re-upload by hand, and it stayed there until somebody had the time. The site now repairs what it can on its own: it takes the file from another mirror of the same game, and for PlayStation games it goes to Sony's own servers, which is where the file came from and the one place it does not quietly disappear from. Most dead links should now be replaced before you ever click one.
- ImprovedThree of the hosts we upload to can now be read back as well as written to. That means a game whose file survives on any one of them can rebuild the rest, instead of needing a copy from somewhere outside.
Games that were finished but never appeared
- FixedA game only becomes visible here once it has a base download, which is the right rule: a page offering you nothing but a patch is not worth opening. But that rule was only ever applied when our own sync found the base. If someone added the base by hand, the game stayed hidden, and its patches sat uploaded and unreachable until a moderator noticed and flipped it over. The check now runs whoever added the base, so those games go live the moment they can actually be downloaded.
Seeing where you are in the download panel
- FixedNothing inside the download panel showed you where the keyboard was. Every control fell back to whatever outline your browser happens to draw, which on a near-black panel is close to invisible in most of them. All twelve controls now share one clearly visible focus ring, so tabbing through the mirror list is something you can follow.
- FixedThe little toast that tells you a download earned you axecoins was white text on amber, which is about as readable as it sounds. It is dark text on amber now.
- FixedIf you browse in light mode, the scrollbar inside the download panel was drawn in the light theme colours: a bright white strip down the inside of a black sheet. It matches the panel now.
The download panel in every language, on a phone
- FixedThe row of category tabs at the top of the download panel scrolled sideways when it ran out of room, with nothing to tell you it had. In Spanish, Portuguese and Russian the names are long enough that whole categories sat off the edge, on a desktop as well as a phone. The tabs now wrap onto a second line instead, so every category a game has is visible at once.
- FixedOn a narrow phone, a mirror row could push its download button off the right edge of the screen. It happened on hosts we cannot check the availability of, because the label saying so is a short sentence in most languages and it refused to give up any width. The row now wraps, so the button stays on screen.
- FixedThe category name and its one line description shared a row that was never wide enough for both on a phone, so the description broke into a narrow ragged column. They now sit on separate lines on small screens.
- FixedThe small "what is this?" button next to each category name had a tap area big enough for a thumb, which is right, except it reached sideways over the description text next to it. Tapping the first word or two of the description opened the wrong thing. The tap area now extends over the category name instead, which does nothing else.
The download panel, without a mouse or a screen
- FixedOpening the small "what is this?" note inside the download panel used to leave your keyboard behind. Focus stayed on the panel underneath, so tabbing walked you through mirror rows hidden behind the note instead of through the note itself. Focus now moves into the note, and returns to the button you opened it from when you close it.
- ImprovedWhen you open the download panel we check every mirror and mark it online or offline. That result only ever existed as a coloured dot, so if you use a screen reader it never arrived at all. The panel now says how many mirrors came back online once the check finishes.
- FixedIf the availability check itself fails, every row used to fall back to the same grey dot that means "we cannot check this host", with no way to tell the two apart. The panel now says the check failed, and that the links are still listed and simply unverified.
- FixedTwo smaller things a screen reader could not reach: the tick confirming a link was copied, and the grey dot meaning "availability unknown". Both are spoken now, in all nine languages.
A readable download panel, in either theme
- FixedThe download panel is always dark, but four of the things written on it were coloured for a light background. If you browse the site in light mode, the host name on every mirror row was near-black on near-black: you could see the status light, the file size and the button, but not which host you were about to open. All of it is legible now, in both themes.
- ImprovedOn a game page, the brightest button used to be "Add to Library", which asks you to sign in. The download button was a faint outline underneath it. That is the wrong way round, so it is now the other way round: downloads are the filled button, the library actions sit behind it, and nothing about getting a file has changed for people without an account.
- FixedThe warning that tells you to install PS3 patches in order pointed you at a section by name, except the name never arrived: it printed the placeholder text instead. It now names the section it means, in every language.
- FixedIn Arabic and Russian, anything counted in the download panel showed an internal label instead of a number, because both languages need more plural forms than were written down. Links, reviews, search results and pending requests now count correctly in all nine languages.
- FixedA handful of labels that only a screen reader reads, on the breadcrumb trail, the trailer player and the Title ID lookup links, had been left in English for everyone. They are translated now.
Empty downloads, and games that are already patched
- FixedA PlayStation download could be listed at its real size and turn out to be an empty file. The host we asked to fetch it was being refused by the site it was fetching from, and it reported success anyway. Those files now come through our own server first, so what is listed is what you get.
- ImprovedSome PS4 games are distributed as one file with the patch already applied. They are now named for both, like "Theseus [BASE][UPDATE 1.08]", instead of just "[BASE]": you can tell at a glance that you do not need the update as well.
One update per patch, and no more borrowed links
- ImprovedA PS4 patch used to arrive as two downloads: the full one, and Sony’s small "delta" version that only installs if your console is already on the previous build. That second one worked for almost nobody and looked like the obvious pick, being a thousand times smaller. Only the full patch is listed now. The delta is used when Sony publishes nothing else.
- FixedWhen a file could not be picked up for re-hosting, the site fell back to listing the original uploader’s link. That looked fine and was not: the game then counted as having a base, so it was never retried, and the link stayed forever. Nothing is listed in that case now, and the next pass tries again properly.
No more archives with somebody else’s name on them
- ImprovedA PS4 download that came packed in a .rar was sometimes listed as-is, so you downloaded an archive, unpacked it, and got a file named after whoever uploaded it years ago. Those are now opened on our side first: the package inside is renamed the way everything else on the site is, and put on our own hosts. A game can take longer to get its base this way, because the file has to be moved rather than pointed at.
PS3 firmware list, and bases that stopped going missing
- NewPS3 games can now record which system software they run on, like the PS4, PS5 and Switch ones already could. The list covers 45 versions up to 4.93, built from what Sony itself states in its update files; it is not yet the full history.
- FixedA game could be listed with no base download even when one existed. If the file was on a host we cannot read a direct link from, the whole entry was dropped instead of falling back to the link itself.
Fewer files missing from 1fichier
- FixedAn upload to 1fichier could fail at the last step, leaving a game short one mirror. It turned out the upload slot was sometimes already spent, so the file was thrown away. It now gets a fresh slot and sends it again on its own.
- FixedIn the other direction, a file that did reach 1fichier could still be reported as failed because the site forgot which upload it came from. The link is now looked up on the account instead of giving up.
One notification per update, and the disc version by default
- FixedA game being updated could send you a notification for every single mirror of every single file, so one batch of PlayStation files could mean a hundred of them. It is one notification now, saying the same thing.
- ImprovedWhen a PlayStation game exists both as a disc release and as a store download, we now go for the disc: it is the full game, where the store version is often a trial or a cut-down re-release. This also means hundreds more PS3 games get matched up correctly without anyone checking them by hand.
- FixedFileDitch links showed no status at all because the host started blocking automated checks. They now say plainly that the host cannot be checked, instead of leaving you guessing.
Games go live the moment their first release lands
- NewSome Switch games are on the site before anyone has dumped them, added by hand so they can be found. Those now go live on their own as soon as the first release is hosted, instead of waiting for someone to notice.
- ImprovedEmulator download links can be put in the order you want, so the build most people need is the one at the top.
PlayStation updates you can actually install
- FixedA PS3 game was only ever getting one of its updates, and it was the oldest one, listed as if it were the newest. Sony publishes the whole run of patches for these games and we were reading one of them. Every version is now collected, so Grand Theft Auto V goes from one update to twenty-two.
- NewPS3 patches install one on top of the next, so the older ones are not optional. On a PS3 game they are now shown as a sequence, oldest first, with a note on the current update saying the earlier ones come first. They can also be reported as offline now, which they could not be before: a dead link in the middle of the run put every version after it out of reach.
- FixedA PS4 update was sometimes hosted as the small patch that only works if you already have the version right before it. The full update is now hosted too, so you can install it whatever version you are on. When it comes in several parts, each link says which part it is.
- FixedWhen a newer PlayStation patch arrives, the one it replaces now moves under Old updates with its version on it, instead of sitting next to the new one and both claiming to be current.
- FixedSome update files were listed at the wrong size, a few bytes instead of a few hundred megabytes, because of how Sony answers a size request. Large updates could be cut off part-way through being mirrored as a result.
Switch games themselves, not just their updates
- NewA Switch base game is now picked up the same way its updates are: matched to the game in our catalogue, hosted on every mirror, and filed under Base. Until now only updates and DLC unlockers came through on their own.
- NewSome groups state no firmware requirement, only the firmware they tested the dump on. That number is now read too, and the group is credited either way.
- ImprovedThe firmware list on a Switch game page fills itself in from the release: the version it needs, plus every newer one. It used to be ticked by hand, which meant it was often empty.
Switch updates and DLC unlockers arrive on their own
- NewSwitch updates and DLC unlockers are now picked up as they are released, hosted on every mirror we use, and written onto the game page without anybody typing them in.
- NewA Switch update now says which firmware and master key it needs, taken from the release itself rather than guessed. So does a DLC unlocker, which also lists the build it has to be installed on top of.
- ImprovedWhen a newer Switch update lands, the one it replaces moves under Old updates with its version on it, instead of disappearing. If you are staying on an older firmware, the build you can actually run is still there.
- ImprovedA DLC unlocker now lists what it unlocks, pack by pack, so you can tell before downloading whether the one you want is in it.
- ImprovedSwitch updates are unpacked before hosting, so the file you download and install is named after the game, its title ID and its build number, the same scheme the PlayStation releases use. The release group’s filename no longer survives inside the archive either. A DLC unlocker holding dozens of packages stays a single archive, since its parts cannot be named individually.
- NewSwitch updates and DLC now credit the group that released them, by name, on the game page.
PlayStation releases land cleaner, and the robot has a name
- FixedA patch could appear under Update and under Old updates at the same time, because a version hosted on five mirrors was counted as five different patches. One patch is now one patch, wherever it is mirrored.
- FixedTwo games that shared a title ID fought over the same address, so one of them showed up in Latest Releases and then 404’d when you clicked it. A title ID now belongs to exactly one game.
- FixedSome games were published with the same base game listed a dozen times over, because the source lists several dumps of one release. Only one is taken now.
- FixedFiles sometimes arrived on a host under the source’s random filename instead of the release name. The rename now waits as long as the transfer does, so a busy queue no longer means an unreadable download.
- NewPS1 Classics can now be found automatically. The PlayStation and PSX names cover the same console (a PS1 game sold on the PlayStation Store), and those releases are now looked up against the source that actually carries them.
- ImprovedAutomated catalogue updates are credited to Aether, with a face, instead of an anonymous bot label.
- ImprovedPS Vita, PSP and PS1 releases are now mirrored to VikingFile only. Everything else keeps its full set of mirrors.
Dead links get a repair plan instead of a queue entry
- ImprovedWhen the nightly check finds a dead download link, it now works out whether a surviving mirror can restore it, which one, and what the repair would cost, then waits for a decision. Where the file host can fetch the file itself, restoring a link costs nothing and takes seconds. Nothing is fetched or replaced without someone approving it first.
Mirroring a release costs far less bandwidth
- ImprovedWhen a file is added from a source link, five of our file hosts now fetch it themselves instead of us downloading it and sending it on to each one. Mirroring a 50 GB release across those five used to move 300 GB through our server; it now moves none. Hosts that cannot fetch on their own still get the file the old way, and it is downloaded once for all of them rather than once each.
Discord pings you for your consoles only
- ImprovedThe daily Discord digest used to be one message pinging one role, so everyone heard about every release. It now sends one message per console, mentioning only that console’s role. Pick PS5 and Switch in the role message and that is all you get pinged for. Releases on a console with no role set are still announced, just without a ping.
- FixedUpdate notices listed some changes by their internal field name, so a digest could say "Updated: installationGuide". Every tracked field now has a readable label, and adding a new one without a label is no longer possible.
Five new wallpaper themes, and light mode can finally use them
- NewFive anime wallpapers join the unlockable themes: Sakura, Scarlet, Linen, Iris and Garden. Each one is served from our own server rather than hotlinked, and the picker now previews the actual wallpaper instead of a stand-in gradient.
- FixedEvery wallpaper theme applied a near-black backdrop even in light mode, which left dark page headings sitting on a dark background at roughly 1:1 contrast. All eleven now use a white backdrop wash in light mode and a black one in dark mode, so the picture shows through and the text stays readable either way.
Native ports on the game page
- NewA game can now list community rebuilds that run on other hardware without an emulator, like a Switch or Vita decompilation. They appear as a link list under the downloads, each one pointing at whoever maintains it.
AkiraBox is back as an upload host
- NewGames now get an AkiraBox mirror again. Files go straight from our server to AkiraBox’s storage in 90 MB parts, so a 50 GB upload never sits in memory. Tested with a 1 GB file: it came back byte for byte identical.
- FixedEvery AkiraBox link showed "Availability unknown", whether the file was alive or long gone. The status check was calling an address that redirects in a loop, so it never got an answer. AkiraBox links now report online or offline with the real file name and size, and a file moved to the trash counts as offline.
Five more hosts tell you whether the file is still there
- NewMultiUp, Filester and LuffyFiles links now show a real availability status with the file name and size, instead of a permanent "unknown". Each was checked against the host's own API with a live file and a deleted one.
- FixedDatanodes and MegaUp links always read as "unknown" even though we hold API keys for both. The availability checker kept its own list of 15 hosts while the rest of the site used a list of 34, and those two were only in the longer one. There is one list now, so a host we upload to cannot go unchecked.
No more re-upload requests for versions we replaced
- FixedA dead link under Old Updates offered a "Report offline link" button, and the nightly link check filed those reports on its own. Both ended up in the same queue as links that matter, asking someone to restore a build the game has already moved past. Old updates and paste links are now left out of both, and a dead old update says so plainly instead.
Nexus Mods finds the right game now
- FixedThe Mods tab only found a game on Nexus when our title matched theirs character for character. Nexus lists Minecraft as plain "Minecraft", so a game recorded as "Minecraft: Java Edition" found nothing, and so did anything with an edition, a subtitle or a bracket in its name. It now also tries the alternative title, the name without its subtitle, and the name without edition words. Where that still is not enough, the exact Nexus page can be set by hand.
- FixedIf the request that loads the Nexus game list failed even once, every game on the site reported "no mods" until the server was next restarted, and nothing recorded that it had happened. A failed load is now retried on the next visit and written to the log.
- FixedA game whose Nexus page we did find but whose mods were all filtered out said "no matching Nexus Mods page for this game", which was untrue. It now shows the mod count and a link to the page.
Will this game actually run?
- NewEmulator cards on a game page now link to that emulator’s own compatibility list, so you can check how well your game runs before downloading anything. RPCS3, PCSX2, Dolphin, Vita3K and Xenia are set up; the rest can be filled in as we confirm their lists.
- FixedEmulator cards were built to show whether an emulator is open source, under which licence, and where its source lives, but none of it ever appeared: there was no way to enter any of it, so those fields sat empty on every one of the 19 emulators. They can be edited now, and 14 emulators have their source repository and 8 their licence, each one checked rather than guessed.
Who changed a game, and what they changed
- NewA game that has been updated now names whoever updated it, with their avatar, or the bot that did it. Click the name to see the change itself: each field that moved, with the old value beside the new one.
- FixedUpdates made by our automation were invisible. It could bump a version or add a download link and the game page showed nothing, because only edits made by hand through the admin panel were being recorded at all. Automated updates are now recorded and attributed like any other.
- FixedThe field names in the change view were English-only regardless of the language you had selected. They are translated now, in all nine.
Browse by region
- NewYou can filter the catalog by region now, and sort by it. The dropdown lists every region with the number of games in each, so you can see what is worth opening before you click it.
- FixedRegion had been a free-text box since the site was built, so the same region was recorded several different ways: USA, usa, NTSC-U and North America were four separate values as far as the site was concerned, which is why filtering by region was not possible before. They are now folded together and shown with a proper name in your language. Anything genuinely ambiguous was left exactly as it was rather than guessed at: a bare "NTSC" means one thing in America and another in Japan, so those are left for a human to sort out.
Which firmware a game runs on
- NewPlayStation 4, PlayStation 5 and Switch games can now list the system software versions they run on, and the reference panel shows how many there are. Open it for the full list, newest first, since that is the one you are probably on. The catalog covers every published version: 100 for PS4, 68 for PS5 and 76 for Switch.
NFO files
- NewA game can now carry its release .nfo, and there is an NFO row in the reference panel to read it. The text is shown in a fixed-width font and is not re-wrapped, because .nfo art is drawn by aligning characters into columns: wrap it and the artwork falls apart. On a narrow screen it scrolls sideways instead, which keeps it intact. There is a copy button for the whole thing.
Games are addressed by their ID now
- NewSearch now looks at the game ID as well as the title. Paste a disc serial like PCSG01179 or a Switch title ID like 01006E001823D00A into any search box and the game comes up. Matching starts at the beginning of the ID: a fragment lifted from the middle will not drag in an unrelated game that happens to contain those characters.
- NewA game that has an ID is now reached at that ID, so Cyberpunk 2077 lives at /games/01006E001823D00A rather than at a web address built from its name. The old name-based address still works and forwards to the new one, so nothing you have bookmarked or shared breaks. Games with no ID recorded keep their name-based address. The reason for the switch: an ID identifies one exact release and never changes, whereas the name-based address changes the moment a title is corrected, which quietly breaks every link to it.
Things you could not read, and things you could not see
- FixedThe featured game panel on the home page was invisible until the page finished loading its animation code. It started fully transparent and faded in, so for the first moment there was a tall empty band where the artwork should be, and on a slow connection it stayed that way. It now starts visible. The white fades at its top and bottom edges were also painting over the dark layer that keeps the title readable, so in light mode the game title was washing out into the background.
- FixedThe link count under "View download links" was white text on the page background, so in light mode it was invisible. The label above it was fine; only the count underneath had been missed.
- FixedStar ratings, Axecoin amounts, achievement points, vote counts and warning counts were all set one step too light. Green, amber and orange sit high on the brightness curve, so as small text on a white page they were washing out. Every one of them now uses a darker step in light mode and a lighter one in dark. The same problem affected error messages under about sixty form fields, and the tags on this page.
- FixedClicking into a search box, a comment box or almost any form field drew a focus outline that was too faint to see on several of the unlockable themes. Buttons had been fixed for this; the fields had not. Both now use the same theme-aware colour, which is guaranteed readable on all twelve themes.
- FixedCharts showed a blank white rectangle while they loaded, because the placeholder was the same colour as the card behind it. It now says it is loading, in all nine languages.
- FixedOn a phone, a game with a long platform name like "Sega - Mega Drive - Genesis" grew taller than the card next to it, so the grid went uneven. Long names now stay on one line. The emulator list also cut "Dolphin" down to "Dolp..." to make room for its platform tags; the name now gets its own line.
- ImprovedA game with no cover art showed a game controller emoji. It is a drawn icon now, matching every other icon on the site. Same for the streak flame, the status marks in the admin game importer, and the "coming soon" marker, which was a sparkle and is now a calendar.
- ImprovedThe shop gave each category its own coloured gradient, six in total, which collided with the colours this site uses for online, offline and caution. The category is already written on every card. Cards now look like every other card on the site, and each category icon actually depicts its category: a frame for profile frames, a snowflake for the streak freeze, rather than the same sparkle twice.
- ImprovedRemoved the gradient washes from the leaderboard podium, your profile panels, the emulator company pages and the XP bar. Several of them blended your chosen theme colour into a fixed purple, so on the Emerald or Amber theme they ran from green or gold into purple. Rank is still shown by the medal and the ring around the avatar.
- ImprovedThe home page opened with a small pill reading "Console & Retro Gaming Catalog" above the logo, which the logo and the sentence underneath it already covered. It is gone, along with the "Community" label above the Nebulo line. The tagline no longer calls the site your "ultimate retro gaming companion" and instead says what it does: find a game, see what is worth knowing, leave with a link that works.
- ImprovedThe leaderboard and the shop used to say only that they were empty. They now say what to do about it. The emulator companies page no longer shows a "Featured" shelf while you are searching, where it kept offering companies you had just filtered out.
- ImprovedPage titles in your browser tab now separate the page from the site name with a dot instead of a long dash, and the same dash is gone from the footer, the hosting page and the contact page.
The game page works on a phone now
- FixedOn a phone, the download links sat about three screens below the top of a game page, under a full-width cover, three library buttons and the whole metadata table. The download links are the reason you are on the page. They now come straight after the title, and the release date, region, file size and version details moved to the bottom where you look them up after deciding.
- FixedOpening /games on a phone showed you a search box and three filter dropdowns, and no games. The filters are now a single "Filters" bar you tap to open, with a count when any are active, and the catalogue starts right underneath. Nothing changed on desktop.
- FixedThe page numbers at the bottom of the catalogue were wider than a phone screen, so the page scrolled sideways. On a narrow screen you now get "Page 3 of 128" between two arrows big enough to hit with a thumb.
- FixedA game card showed its version and file size only when you hovered a mouse over it, and the button to add a game to your library only appeared on hover too. A phone has no hover, so on a phone neither of those existed. Both are now always there.
- FixedEvery detail of an achievement, its name, points, description and the date you earned it, lived in a mouse tooltip. On a phone the achievements section was a grid of unlabelled 36px pictures. Tap any badge now and its details appear under the grid.
- ImprovedThe download panel opens as a sheet from the bottom of the screen on a phone, where your thumb already is, instead of a small box in the middle. Each host gets two lines instead of five things fighting over 311 pixels, so the host name is readable again and the file size we measured for that specific mirror is no longer hidden on small screens. That number is how you spot a mirror holding 2 GB of a 40 GB file.
- ImprovedScreenshots swipe left and right in the viewer, and the arrows moved off the top of the picture. Buttons, filter chips, star ratings and comment reactions across these pages are sized for a thumb rather than a mouse pointer, and typing in a search or comment box no longer zooms the whole page in on iPhone.
The download panel says what it means
- FixedThe host pinned to the top of every download list wore a "Premium" badge. It is our preferred host, and it is the one host on the list with no premium gate at all, so the badge was warning you off the fastest link. It now says "Top pick".
- FixedReporting an offline link answered "an admin will restore this link soon". Nobody can promise when. It now tells you what actually happens: we re-upload the file and send you a notification when the new link is ready.
- FixedIf a link vanished from the catalogue between opening the page and reporting it, the error read "This link is no longer available", which is what you were already looking at. It now says the link left the catalogue and to reload the page for the current ones.
- ImprovedThe download help said "some hosts work best with Internet Download Manager" and "others work best with Free Download Manager", without saying which. Every host that has a preference already wears an IDM or FDM badge, so the help now points at the badge.
- ImprovedThe JDownloader note was titled "JDownloader is not supported with the basic link", and the fix was one long sentence. New title, and the steps are now in the order you do them.
- ImprovedA host whose availability we cannot check said "Availability check not supported", which sounds like the host is broken. It says "Cannot check this host" now, because that is the whole of it: no signal, try the link.
- ImprovedThe panel used to say the same thing three ways: a Downloads heading, a "View downloads" button, and the word "Open" beside it. One label now, "View download links", and the download count next to the heading is finally labelled instead of being a number beside an arrow.
- ImprovedRewrote the category explainers (base game, update, DLC, old update, PrivateBin), the offline-file notice, and the report form, in all nine languages. The report box used to say "Please describe the issue"; it now asks which host failed and what happened, because that is what we need to fix it.
The home and browse pages let the box art do the talking
- ImprovedThe home page counted games, publishers, developers, platforms and collections in five different colours, and three of those were the colours this site uses for warnings and errors. "42 collections" arrived in red and "28 platforms" in caution amber. The counts are plain now, which also makes them readable in light mode, where all five were too faint.
- ImprovedThe section headings and the Explore More links repeated the same five colours twice more, so the page said "these are five different things" three times over. Colour on a page full of cover art competes with the cover art, so it is gone from all three. What is left in colour is the button you are meant to press and the thing you have currently selected.
- ImprovedRemoved the coloured glow behind the hero, the tinted washes on the group and Library of the Month panels, and the second gradient that existed only to hide the glow. The glow also had the default blue hardcoded into it, so it stayed blue no matter which theme you had picked.
- FixedDeveloper pages were blue and publisher pages purple, on purpose, in about fourteen places. The purple was not part of the theme system, so choosing Emerald or Amber recoloured the developer pages and left the publisher pages purple. Both now follow your theme, and which one you are on is still clear from the title and the icon.
- FixedA collection with no cover art showed a dark tile in the middle of a light page. Same for a developer or publisher with no banner.
- FixedThe "Browse games" link on each platform tile was cyan, a colour used nowhere else on the site. It now uses your theme accent.
- FixedLibrary of the Month was hard to read in light mode: the trophy, the vote counts and the podium places were all too faint, and the winner initial was white on pale amber. Gold, silver and bronze are still gold, silver and bronze, just legible.
- FixedNotification counts in the navbar were white on a red that was not dark enough to read. Your level and streak in the account menu were coloured as though they were warnings, and the streak orange sat one shade from the Axecoin amber. Level and streak are plain now; Axecoin keeps its amber.
- FixedSelected view toggles, the current page number, the active letter and the chosen sort option now use your theme accent at a shade that stays readable on every theme. Search and filter focus outlines too.
- FixedOn the game request form, the messages telling you whether a title was found, already exists, or is on a different platform were written for dark mode only and were nearly invisible on a light background. "No match" and "wrong platform" also used two near-identical shades of orange for two different outcomes.
- FixedThe "Part of the Nebulo group" heading used a text colour that does not exist, so it silently fell back to whatever it inherited.
The game page is readable in light mode
- FixedWhen a game had a banner image, the page put that image behind everything, darkened. In light mode that meant dark text on a dark photo, so the game title, the release date and the section headings were all hard to read. The banner is now a faint wash in whichever mode you are using, and the text on top of it is legible.
- FixedThe Title ID row was written in white, so in light mode it was white on white and effectively invisible. It reads properly now, and its lookup link uses the same accent as the rest of the page instead of a one-off blue.
- FixedA Metacritic score was always shown in green, so a 32 looked exactly as good as a 94. It now follows Metacritic’s own bands: green from 75, amber from 50, red below that.
- ImprovedThe emulators and tools card gave every file type its own colour: blue for emulators, teal for firmware, amber for keys, purple for extensions. That said nothing the heading did not already say, and the amber "Keys" shelf sat right above an amber "Grey area" warning. File type is now shown by its icon and label, and every download button looks like a download button.
- FixedThe legal status badges on emulators (Legal, Grey area, BIOS required) were too faint to read on a light background. "BIOS required" also used the same red as a real error on one page and amber on another. Needing a BIOS is a caution, not an error, and both pages now agree.
- ImprovedHow Long To Beat showed its three times in three different colours, with the completionist run in red. Nothing was being compared, so the three now share one colour and the bar lengths do the work.
- ImprovedAchievement badges had coloured outlines for three different achievement types with no key to explain them, and one of those colours was the same one used for a hardcore unlock. Only "missable" keeps an outline now, because that is the one you can lose for good.
- FixedStar ratings were nearly invisible in light mode, and the empty stars were so faint you could not tell how many there were, which also made them hard to click when writing a review. Both are visible now.
- FixedStatus badges across the whole site got brighter in dark mode while keeping white text on them, which made them less readable rather than more. They now use one shade that stays legible in both modes.
- FixedMod names, like counts and view counts in the GameBanana and Nexus Mods lists were too faint, especially while hovering a card. Report messages and comment timestamps had the same problem.
Clearer stats page, and themes now recolour light mode too
- ImprovedOn the stats page, every tile used to have its own colour, so "downloads today" and "featured games" were colour-coded as if the difference mattered. The tiles are plain now and the numbers stand out instead.
- FixedOn most themes the main buttons did not have enough contrast to be comfortably readable, and in dark mode that was true on every single theme. Buttons, links, focus outlines and active tabs now pick a shade that stays legible whichever theme you are using.
- ImprovedPicking a theme used to recolour only dark mode. In light mode you got the accent colour but a plain grey page. Light mode now takes a faint tint from your theme too, so Emerald, Amber, Aurora and the rest actually look different in both modes.
- FixedSix of the themes (Nebula, Aurora, Sunset, Forest, Cyber, Abyss) only ever recoloured part of the interface, so badges, tags and card outlines stayed blue while the buttons changed. They now recolour completely.
- FixedGrey secondary text was too faint to read against several backgrounds, and error messages under form fields were too light. Both are darker now.
- ImprovedHovering a game card now visibly tints its outline. Previously the change was there but too faint to see on most themes.
Dates and numbers now follow your language
- FixedComment, review and activity timestamps were always written in English ("3 minutes ago") no matter which language you picked. They now read in your own language.
- FixedLarge counts like download totals used an English decimal point, so "1.5K" looked wrong in French, Spanish, Portuguese, Russian and Arabic. They now use your language's own number format.
- FixedWishlisting a game that had not been released yet could break the game page. Fixed.
- FixedThe stats page said "No data yet" in English whatever language you were reading it in. It now reads in your own language.
More hosts, Nexus mods on game pages, richer themes
- NewAdded three more upload hosts: DataNodes, LuffyFiles and Filester.
- NewGame pages now have a Mods tab switcher: browse both GameBanana and Nexus Mods for a game in one place.
- NewNew theme presets: OLED Black (pure-black for AMOLED screens) plus several full-page background-image themes (Nebula, Aurora, Sunset, Forest, Cyber, Abyss). You can preview any theme live before spending Axecoin to unlock it.
- ImprovedThe RSS feed is now easy to find, with an RSS button on the Latest page and a link in the footer.
VikingFile highlighted; richer emulator details; RSS feed
- ImprovedVikingFile, our preferred host, is now pinned to the top of every download list with a "Premium" badge so it is easy to find.
- NewEmulators now show their icon, and, where known, their legal status, open-source licence and a link to their source code.
- NewAdded an RSS feed of the latest releases at /rss.xml, so you can follow new games and updates in your feed reader.
- ImprovedGame pages are now organised into tabs (Downloads, Overview, Emulators, Mods, Community) so the page is shorter and easier to navigate, with a new emulator-compatibility section.
- NewUnlockable site themes: spend Axecoin to unlock accent colour themes (Emerald, Violet, Amber, Rose) and switch between them in Settings. The whole site recolours to match.
Clearer, more accessible download links
- NewEach download link now has a "Copy link" button, so you can paste it straight into JDownloader, IDM or FDM.
- NewThe file size of each mirror is now shown next to it, making it easy to spot a broken or truncated copy at a glance.
- ImprovedThe downloads window is now fully keyboard- and screen-reader-friendly (proper dialog, focus stays inside, Esc closes) and the link list no longer jumps around while availability is being checked.
- ImprovedIf you are not signed in, reporting a dead link now clearly says "Log in to report" instead of silently sending you to the login page.
MultiUp mirror uploads; two hosts removed; sturdier large uploads
- NewAdded MultiUp as a premium mirror host. One upload is spread across many underlying filehosts automatically (skipping the ones we already upload to directly).
- ImprovedVery large uploads no longer fail with a "stalled" error when a host pauses to process the file. The inactivity limit was raised to 10 minutes.
- FixedRemoved Rapidgator and Ranoz as upload hosts (Ranoz shut down; Rapidgator’s token was too cumbersome to keep valid).
Tidier reviews & comments, host-status fixes
- ImprovedGame pages now show the first few reviews with a "Show more reviews" button, so pages with lots of reviews stay short and easy to scan.
- NewAdded a sort menu to comments: order them by Newest, Oldest or Most liked (pinned comments always stay on top).
- FixedFixed Vikingfile online-presence checking using their new file API, so live/dead links are detected reliably again after they removed Cloudflare.
- ImprovedGofile links now clearly state that online-presence checking isn’t supported, instead of showing a misleading status.
Large 0807 uploads fixed; two hosts paused
- FixedHost "0807" now uploads large files reliably (up to 50 GB) by sending them in chunks, instead of failing on anything bigger than 100 MB.
- FixedTemporarily paused Rootz and AkiraBox uploads while their upload issues are resolved, so files no longer fail against those hosts.
More upload hosts & sturdier large uploads
- NewAdded AkiraBox as an upload host, using its chunked storage upload for fast, large transfers.
- ImprovedHost "0807" can now use a partner account for much larger uploads (up to 50 GB per file) instead of being capped at small files.
- FixedBrought Pixeldrain uploads back online.
- ImprovedVery large uploads (e.g. 30 GB+) no longer time out prematurely when a host briefly pauses while processing the file.
More download hosts, debrid hints & a status page
- NewAdded new download hosts: Rapidgator, Ranoz and Rootz (with Zero.fs and Transfer.it on the way).
- NewHosts that work with a debrid service (DDownload, Rapidgator, 1fichier) now show a "Debrid" badge linking to debridr.com for faster links.
- NewAdded a Status page link (status.axekin.com) in the footer so you can check service health.
- ImprovedSend.now links now clearly state that online-presence checking isn’t supported, instead of showing a blank status.
- FixedFixed Gofile online-presence checking so live/dead links are detected reliably again.
- ImprovedBrought host "0807" back online.
Host ranking retuned
- ImprovedNitroFlare and FileQ were moved to the "Slow" tier so faster, more reliable hosts show up first.
Old-update versions & admin link manager
- NewAdded an "Old updates" download category with per-version accordions, so previous patch versions stay accessible.
- ImprovedAdmins get a grouped download-links editor that makes managing many links per game much easier.
Faster, more reliable uploads
- ImprovedLarge files now stream straight from disk across all hosts, drastically lowering memory use and fixing failures on multi-GB uploads.
- ImprovedAdded cross-origin upload support to bypass Cloudflare body-size limits on the upload subdomain.
- FixedImproved error handling for BuzzHeavier and 1fichier uploads.
Bigger, smoother game search
- ImprovedSearch results now paginate with infinite scroll so you can browse far more matches.
Redesigned download experience
- NewDownload links open in a clean modal with category tabs (base game, updates, DLC, PrivateBin) and per-category counts.
- NewEach link shows its detected file host, a star "Recommended" mark, and a "Best with IDM/FDM" hint where relevant.
- ImprovedA search box lets you filter hosts, and availability is now checked only when you open the panel, so game pages load faster.
Game collections
- NewCreate personal game collections and find games fast with fuzzy search.
Privacy-friendly analytics
- NewIntegrated Plausible analytics so we can improve the site without invasive tracking.
Automation pipeline API
- NewAdded an authenticated pipeline API for automated game management.
Friendlier errors & better SEO
- NewAdded polished error pages plus a sitemap and richer meta tags for better search visibility.
- ImprovedRefined the game-request form with clearer platform submission tips and warnings.
Review moderation & emulator companies
- NewBrowse dedicated emulator-company pages with filtering and sorting to find the right emulator faster.
- ImprovedAdded review moderation tools so reported reviews can be handled and the community stays clean.
- ImprovedAdmins can now fully manage shop items (create, edit and delete).
Developer & publisher insights
- NewDeveloper and publisher pages now include charts: a platform-distribution breakdown and a release timeline of their games.
- NewGet notified about upcoming games so you never miss a release you’re waiting for.
Featured games, reactions & a smarter library
- NewReport games directly from their page and receive notifications when they’re updated.
- NewFeatured games are now highlighted across the site.
- NewReact to content with emoji.
- ImprovedThe library gained bulk actions and analytics for managing many games at once.
- ImprovedSave your browse filters. They now persist between visits.
Vote cycles & leaderboards
- NewIntroduced vote cycles with a leaderboard so you can see the community’s most-wanted games.
- ImprovedEnhanced user profiles with more detail and activity.
Upcoming games & two-factor auth
- NewAdded an upcoming-games section so you can see what’s on the way, with a details modal per title.
- NewSecure your account with two-factor authentication (2FA).
Admin & tracking polish
- ImprovedImproved several admin workflows and overall experience.
- ImprovedActivity logs now record detailed before/after state changes for updates.
Legal pages & better game filtering
- NewAdded FAQ, Privacy Policy and DMCA pages, fully translated.
- ImprovedFilter games by genre and platform; admins can bulk-delete games.
Emulators & title IDs
- NewAdded emulator management with file types and download links.
- ImprovedGames now track their title ID for more accurate matching.
Automatic game metadata
- NewGame details are now enriched automatically via a RAWG integration.
File storage & richer browsing
- NewAdded file-storage support for uploads.
- ImprovedSort and filter games while browsing.
Admin tools & Discord digest
- NewAdded admin settings, dropdown menus, a report detail view and a Discord digest.
Axekin is live
- NewInitial release of Axekin, with a multilingual interface available in 9 languages.